Category: Around The Corner
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Compiler versions for Maya 2017
This is an update on previous posts for older versions which can be found here: Maya 2016 Extension 2, Maya 2016,Maya 2015, Maya 2014, Maya 2008 to 2013. Basically, the build environment of Maya 2017 does not change, it’s same as Maya 2016 extension 2, and also almost same as Maya 2016. The main change…
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Specifying a File path correctly in MEL/Python
Whenever you write a MEL script or a Python script that contains a file path, you should pay attention to whether it is a relative file path or an absolute file path. In case of POSIX, it is very clear that the path separator is always forward slash (/). In case of Windows, you have…
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Enable component selection for MPxSubsceneOverride of apiMeshShape sample
In Maya 2016 Extention 2, Autodesk has completed the native Viewport 2 implementation, and it is now the main viewport. There are many new APIs introduced and I’ve already posted a blog about Make MPxSurfaceShape selectable in Viewport 2 that was a different change in Maya 2016 Extension 2. Today, I am going to talk…
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How to delete the scriptJob if it is created with parent (-p) flag after specified QWidget is closed
After creating a Qt window with PySide.you may want to assign a scriptJob window to it and remove the job after the window is closed with -p flag. For example in the following code: import maya.cmds as cmds import maya.OpenMayaUI as omui import PySide.QtCore as QtCore import PySide.QtGui as QtGui from shiboken import wrapInstance…
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Compiler versions for Maya 2016 Extension 2
This is an update on previous posts for older versions which can be found here: Maya 2016, Maya 2015, Maya 2014, Maya 2008 to 2013. Basically, the build environment of Maya 2016 extension 2 is very similar as Maya 2016 with just a few updates, I listed them as follow and marked the updated and…
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How to remove the white outline in the RenderView
The MRenderView::updatePixels API has an annoying side-effect of showing a white outline. For example, calling it in the default way on a rectangle will show it like this: There is an undocumented API available that can alleviate this problem. You can call the MRenderView::setDrawTileBoundary(false) method after startRender and it will disable Maya from drawing…
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Maya and the Forge APIs – Discount for Forge DevCon
To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption by developers. Forge includes the platform technology, a program for supporting partners (think ADN open on a broader scale), including a developer conference coming in June, and a…
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Autodesk Memento now available for Mac
My favourite mesh generation and manipulation tool, Autodesk Memento, is now available (in Beta) for the Mac. I’ve been part of the Alpha programme for the OS X version for some time: admittedly not very actively, but I did install a number of builds and report an error or two. I’m very happy to see…
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How to connect Perception Neuron with Maya (Part 2)
In the last post, I talked about the NeuronDataReader SDK and the general process to use these APIs, now we will talk about how to make a Maya plug-in client to receive and parse the animation data. With this project, we are going to create a Maya plug-in which will: fetch the animation data from…
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How to connect Perception Neuron with Maya (Part 1)
Last year, our team backed project Perception Neuron with 2 full set of Neuron Motion capture devices, and with some delay and some manufacturing issue, finally, around the end of last month, I received the devices. It was just around my birthday, so I consider them to be my birthday gift ;) The device looks…

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