Author: Zhong Wu
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Compiler versions for Maya 2018
This is an update on previous posts, for older versions, they can be found here: Maya 2017, Maya 2016 Extension 2, Maya 2016,Maya 2015, Maya 2014, Maya 2008 to 2013. Basically, the windows build environment of Maya 2018 was upgraded to Visual Studio 2015. The details are listed as follow with links. Maya 2018 Windows 64bit: Win7x64 SP1 Visual…
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Maya 2018 Devkit is on ADN extranet now
This is a quick update for Maya 2018 Devkit since our partners are asking about this. I am sorry for the late, but the Maya 2018 Devkit is available on our ADN extranet now, if you are ADN member, you can download it there directly. We are also working on to upload it to Autodesk…
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Maya Devkit 2018 is on the way
This is a short update regarding the Maya 2018 devkit. As-is typical for the devkit, it can take a few days to get it posted after our Maya product release. We are awaiting the official release from engineering and they have told us it should be ready in the next few days. Once we receive…
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New API changes for Maya 2018
Another big time for the 2018 release of M&E products, the following products are released on July 25: Maya 2018 Arnold SDK 5.0 MotionBuilder 2018 Mudbox 2018 Entertainment Creation Suite Ultimate 2018 Maya Entertainment Creation Suite Standard 2018 3ds Max Entertainment Creation Suite Standard 2018 Maya 2018 with Softimage For our 3rd party developers, it…
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Improve performance with MPxNode::preEvaluation & MPxNode::postEvaluation
With last post we talked about the Best practices while migrating your plugin to Parallel Evaluation, in this post, we will talk about the following 2 new methods, and how to make use of them to improve the performance: MPxNode::preEvaluation MPxNode::postEvaluation Within the old DG system, because MPxNode::setDependentsDirty function is called during dirty propagation, it…
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Suggestions & Best practices while migrating your plugin to Parallel Evaluation
As we know, starting from Maya 2016, Maya introduces a new evaluation model that enabled better utilization of computer resources by distributing computation over all available cores and taking advantage of GPU compute power. Unlike previous versions of Maya, which was limited to node-level parallelisms, Maya now includes a mechanism for scene-level analysis and parallelization.…
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Integrate p4 Version Control in Motionbuilder
Version Control is an important feature for a team to work together, and Motionbuilder has its own version control manager that uses simplified versions of the Perforce and Microsoft Visual SourceSafe version control software products. But, how to set it up? How to use the provided API to operate with version control? There are very…
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All about modifying reference file in Motionbuilder
I believe most of you are familiar with File Reference System, it’s commonly used in different Autodesk products, including Motionbuilder. Recently, some partners are working with file reference in Motionbuilder, they have some confusion and also find some issues. I reviewed this feature on Mobu SDK help again, and I think it worth a post…
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New API changes for Maya 2017 updates 2
Some of you may already know about this, but I think I still need to emphasize it again here. In the past, we used to have Service Packs and Extensions after the Maya main release. But starting from Maya 2017, we will not provide Service Packs or Extensions any more, instead, will use Maya Updates…
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Recent new releases (Nov. 2016)
It’s really a big month for Autodesk M&E customers and partners. Why do I say that? Here are the new versions of products that were just released within this month: Autodesk Stingray 1.6 version. Stingray 1.6 is now available for download via your Autodesk Account, Autodesk Knowledge Network, and Steam. For more information about this…

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