Author: Zhong Wu
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Render Setup improvement in Maya 2017: Interactive Sequence Rendering
The last main improvement for Render Setup feature is actually a new feature to render a sequence directly from Maya’s UI without executing a batch render (including support for loading the sequence in the Renderview for review), thanks to engineering team’s contribution, here is the detail if you are interested: Introduction Rendering of image sequences…
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Render Setup improvement in Maya 2017: Render Settings Changes
The 2nd main improvement is about changes to render settings window callbacks to support the new workspaces UI feature, as I mentioned before, this information is also provided by our engineering team. Let’s take a look at the improvement. Introduction One of the changes introduced in Maya 2017 is the new workspaces feature. This feature…
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Render Setup improvement in Maya 2017: Support for AOV setups per layer and inclusion of AOV setups in exported templates
As you know in Maya 2016 Extension 2 we introduced the replacement for Maya render layers called “Render Setup”, during that period we introduced this feature to several 3rd party renderers in person. For Maya 2017 we have been making improvements to this feature that will allow for improved support for 3rd party renderers, and…
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Support XGen Interactive Grooming feature in your plugin
Starting from Maya 2017, the Maya team introduced a great improvement to the XGen feature, called “Interactive hair and fur grooming with XGen”. The improvement provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur. Interactive grooming descriptions and modifiers are Maya-based nodes,…
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Add your new context in UV Texture Editor
Well, it’s pretty easy to add a command into Maya, and I also believe most of our plugin developers know how to add a context/tool within Maya (Context is actually presented with the name “tool” in Maya), if you are not familiar with that, please refer the Command plug-ins section of help doc for the…
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Compiler versions for Maya 2017
This is an update on previous posts for older versions which can be found here: Maya 2016 Extension 2, Maya 2016,Maya 2015, Maya 2014, Maya 2008 to 2013. Basically, the build environment of Maya 2017 does not change, it’s same as Maya 2016 extension 2, and also almost same as Maya 2016. The main change…
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New API changes for Maya 2017 & MotionBuilder 2017
A couple of months ago, we released Maya 2016 Extension 2 and some people have asked us about Maya 2017 & MotionBuilder 2017. Now, they are here! Maya 2017 & MotionBuilder 2017 have been announced on July 26, 2016, during SIGGRAPH event. As usual, I’d like to highlight some changes/improvements on the API side. Maya…
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Compiler versions for Maya 2016 Extension 2
This is an update on previous posts for older versions which can be found here: Maya 2016, Maya 2015, Maya 2014, Maya 2008 to 2013. Basically, the build environment of Maya 2016 extension 2 is very similar as Maya 2016 with just a few updates, I listed them as follow and marked the updated and…
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Maya and the Forge APIs – Discount for Forge DevCon
To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption by developers. Forge includes the platform technology, a program for supporting partners (think ADN open on a broader scale), including a developer conference coming in June, and a…
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New API changes coming in Maya 2016 Extension 2
Again, we come to another release season, but this year things are a little different. Maya 2017 is not released as usual. Instead, we are releasing Maya 2016 Extension 2, which is also being called Maya 2016.5. Some people may ask, where is my Maya 2017? Well, Maya 2017 may come later this year. Does…

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