Category: Around The Corner
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Suggestions & Best practices while migrating your plugin to Parallel Evaluation
As we know, starting from Maya 2016, Maya introduces a new evaluation model that enabled better utilization of computer resources by distributing computation over all available cores and taking advantage of GPU compute power. Unlike previous versions of Maya, which was limited to node-level parallelisms, Maya now includes a mechanism for scene-level analysis and parallelization.…
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Integrate p4 Version Control in Motionbuilder
Version Control is an important feature for a team to work together, and Motionbuilder has its own version control manager that uses simplified versions of the Perforce and Microsoft Visual SourceSafe version control software products. But, how to set it up? How to use the provided API to operate with version control? There are very…
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New API changes for Maya 2017 updates 2
Some of you may already know about this, but I think I still need to emphasize it again here. In the past, we used to have Service Packs and Extensions after the Maya main release. But starting from Maya 2017, we will not provide Service Packs or Extensions any more, instead, will use Maya Updates…
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Recent new releases (Nov. 2016)
It’s really a big month for Autodesk M&E customers and partners. Why do I say that? Here are the new versions of products that were just released within this month: Autodesk Stingray 1.6 version. Stingray 1.6 is now available for download via your Autodesk Account, Autodesk Knowledge Network, and Steam. For more information about this…
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Maya 2017 : New MPxSelectionContext APIs
In Maya 2017, there are 4 new API’s are exposed in MPxSelectionContext class namely setAllowPreSelectHilight(), setAllowSoftSelect(), setAllowSymmetry(), setAllowDoubleClickAction(). Please go through the following link for how to use the selection tool. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-60FD5F79-AC1D-46DE-B66D-2FBE73E15A30-htm.html In UI method, you can enable/disable and use all the selection methods. However, it is possible to use the same functionalities using MEL…
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Support XGen Interactive Grooming feature in your plugin
Starting from Maya 2017, the Maya team introduced a great improvement to the XGen feature, called “Interactive hair and fur grooming with XGen”. The improvement provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur. Interactive grooming descriptions and modifiers are Maya-based nodes,…
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Add your new context in UV Texture Editor
Well, it’s pretty easy to add a command into Maya, and I also believe most of our plugin developers know how to add a context/tool within Maya (Context is actually presented with the name “tool” in Maya), if you are not familiar with that, please refer the Command plug-ins section of help doc for the…
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Building SIP, and PyQt for Maya 2016.5
This is an updated version for Maya 2016.5′ PyQt build instructions. This is an updated version of the Maya 2016 build instructions for PyQt and PySide (here). The very good news is that with Maya 2014 & onward, there is no more need to build PySide as it is coming by default in Maya :) libxml,…
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How to build customized QT 5.6.1 for Maya 2017 on Windows
I’ve written an article about how to build PySide2 earlier. Some partners were asking about how to build QT 5.6.1 This is a guide for building QT 5.6.1 on windows. Prerequisite: Visual Studio 2012 Update 4 or Update 5 QT 5.6.1 Ruby 2.1.7(32 bits) Perl for OpenSSL JOM (recommended) Build Steps: 1. Download…
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Make RenderTarget larger than 4k in Maya 2016 and 2016 Extension 2
There is a restriction for Maya 2016 that doesn't allow Maya to use more than 4k textures. As a result, the size of Viewport 2 MRenderTarget is limited to 4096×4096. We've opened a back door to remove this restriction and allow users to use the maximum texture size supported by their graphics card. This is…

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