Category: 3ds Max
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Forge Design Automation for 3ds Max step-by-step tutorial and SIGGRAPH 2019
3ds Max Design Automation tutorials and samples The engineering product team has produced a step-by-step tutorial that our docs team recently published. Check it out here. Design Automation V3 is still listed in beta, but we have had a lot of great feedback for the three new engines: Inventor, Revit and 3ds Max. Because we…
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Announcing 3ds Max 2020! – Customization Update
On Wednesday 3ds Max 2020 started to roll out to customers and partners. The most important news is that 3ds Max 2020 is a binary breaking release and bumps the developer environment to Visual Studio 2017, so C++ plugins will need to be minimally recompiled. There was not a lot of change to the SDK,…
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Forge 3ds Max Design Automation is in public Beta!
At Forge DevCon 2018 in Las Vegas a few weeks ago, we announced the Forge 3ds Max Design Automation service is now available in beta. Find the main announcement here: https://forge.autodesk.com/blog/forge-3ds-max-design-automation-public-beta. What is Forge Design Automation? Well it allows you to run automation jobs in the Forge cloud services, and make use of cloud processing.…
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3ds Max Public Debug Symbols – Updated with complete instructions
Hi All, Almost 5 years ago, I wrote the original article here about public debug symbols. I had some recent questions about debug symbols and realized that a link in the original article was not working, so wanted to complete the whole story here again. Autodesk 3ds Max is a unique product in the company's…
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Introducing 3ds Max 2019 and SDK Changes
3ds max 2019 is coming very soon! You can find the help is now online, with the new features discussed here. If you are a subscriber, you should see it listed in https://manage.autodesk.com soon (if not already there). One of the first things you will notice is that 3ds Max 2019 is introducing support for…
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Updated .NET API Samples for 3ds Max 2018
Well, it's been a while since last posting, but trying to do more. Recently someone asked about the .NET API for recent versions of 3ds Max. There has really been no big changes for a few releases except moving from ParamBlock1 to ParamBlock2 for some of the older geometry objects and modifiers. .NET API, plus…
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3ds Max 2018 SDK Changes
Another year has passed, and we have a new release of 3ds Max! 3ds Max 2018 was released today, and should be available soon in your Autodesk Account access. The online help is also already rolled out.For new features, see What's New in 3ds Max 2018. For the 3ds Max SDK changes, see What's New:…
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How to properly check if a material is used in a scene?
Sometimes you may need to know if a given material is used within the scene or not. In Compact Material Editor it is usually marked with the UI giving you certain clues. For example, in the screen capture below, the gray corners indicate the material is used in the scene. Corners that are filled in…
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Querying the 3ds Max version
Anyone taking plug-in development seriously has to think about plugin versioning. The 3ds Max C++ SDK documentation offers a lot of information on this topic, along with a couple of implementation techniques and some P_VERSION related best practices. For 3ds Max version querying, the 3ds Max C++ SDK offers (within plugapi.h) some useful macros like: GET_MAX_RELEASE(VERSION_3DSMAX)GET_MAX_API_NUM(VERSION_3DSMAX)GET_MAX_SDK_REV(VERSION_3DSMAX)GET_MAX_SDK_NUMREV(VERSION_3DSMAX)…
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Recent new releases (Nov. 2016)
It’s really a big month for Autodesk M&E customers and partners. Why do I say that? Here are the new versions of products that were just released within this month: Autodesk Stingray 1.6 version. Stingray 1.6 is now available for download via your Autodesk Account, Autodesk Knowledge Network, and Steam. For more information about this…

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