Category: 3ds Max
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MAXScript Custom Value Types from 3ds MAX SDK
Building a custom value type for MAXScript 3ds MAX is a professional 3D computer graphics program that can be used to create 3D animations, models, games, and images. The power that it has comes not only from the robust UI (User Interface) tools and ease of building plugins but also from the inbuilt scripting capability…
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3ds Max 2023 Released!
Hopefully by now you have seen the new release of 3ds Max. For a overview of the new features, check out the help here. The Autodesk AREA site has also bee revamped, to be more community oriented. Check it out: area.autodesk.com. Some features I think is cool include the gltf format support, and include MAXScript…
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Tips for troubleshooting Visual Studio output and getting Qt to work with 3ds Max SDK
Let's start with the background leading up to this article… I had a question where I needed to build a Qt sample, specifically this one: <install>\maxsdk\howto\qtObjectDemo. I wanted to continue setting up my newer laptop and had not installed Qt yet, and was just getting 3ds Max 2022 setup. I am using Visual Studio 2019,…
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Porting a C++ Plugin to 3ds Max 2022 and Installing the 3ds Max 2022 C++ Wizard
Even though the build tools (toolset) did not change, there were a number of changes made to the 3ds Max SDK that requires a plugin to be ported and recompiled. Because the SDK changed and has new requirements, this affects the binary compatibility. The first one you are likely to hit, is that all plugins…
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3ds Max 2022 Customization Update
Image courtesy of Binyan Studio When looking for an interesting image to spiff up this post, I found the above image and struck me as especially poignant in these covid-19 times. Given that we have not been able to meet in person, it fits well. Never-the-less it's an awesome image rendered in 3ds Max by…
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Announcing 3ds Max 2021! – Customization Update
Welcome to 3ds Max 2021 API update! On March 27th, the new version of 3ds max was released. Shortly after, in early April, the 3ds Max Design Automation engine and Model Derivative Forge services were also updated to 3ds Max 2021. The following is a summary of features and changes in 3ds Max 2021 including…
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Forge Design Automation for 3ds Max went into production on October 28th! Join us for a webinar to learn more.
Have you heard?! Forge Design Automation for 3ds Max went into production on October 28th. To learn more about this service and how you can batch process your 3ds Max tasks, check out the webinar series here: https://forge.autodesk.com/blog/design-automation-api-webinar-series-register-now. You can register for the 3ds Max webinar, as well as the other Design Automation engines (including…
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Forge Design Automation for 3ds Max step-by-step tutorial and SIGGRAPH 2019
3ds Max Design Automation tutorials and samples The engineering product team has produced a step-by-step tutorial that our docs team recently published. Check it out here. Design Automation V3 is still listed in beta, but we have had a lot of great feedback for the three new engines: Inventor, Revit and 3ds Max. Because we…
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Announcing 3ds Max 2020! – Customization Update
On Wednesday 3ds Max 2020 started to roll out to customers and partners. The most important news is that 3ds Max 2020 is a binary breaking release and bumps the developer environment to Visual Studio 2017, so C++ plugins will need to be minimally recompiled. There was not a lot of change to the SDK,…
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Forge 3ds Max Design Automation is in public Beta!
At Forge DevCon 2018 in Las Vegas a few weeks ago, we announced the Forge 3ds Max Design Automation service is now available in beta. Find the main announcement here: https://forge.autodesk.com/blog/forge-3ds-max-design-automation-public-beta. What is Forge Design Automation? Well it allows you to run automation jobs in the Forge cloud services, and make use of cloud processing.…

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