Author: Allan K. Koech
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Microsoft .NET 10 Updates for Autodesk 3ds Max and Maya
Microsoft has announced that support for .NET 8 and .NET 9 will end on November 10, 2026. After this date, Microsoft will no longer provide servicing updates, security updates, or technical support for these versions. Many Autodesk products include components or dependencies that rely on Microsoft .NET technologies. As part of this commitment to providing…
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Porting Explode Geometry to Python: Life After MaxPlus
For years, one of the friendlier ways to learn the 3ds Max API in Python was the Explode Geometry sample. It took a selected object, shattered it into one new object per face, and let you optionally shell, collapse, re-pivot, or delete the result. It was a great teaching example because it touched almost everything…
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Setting Up 3ds Max 2027 SDK Development with Visual Studio 2026
Visual Studio 2026 landed in late 2025, and if you write plugins for 3ds Max, the first question is the obvious one: can I move my development environment to the new release, or do I need to stay put? The short answer is that you can, with one important caveat about the compiler toolset. This…
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What’s new in 3ds Max 2027?
A few weeks ago, 3ds Max 2027 was officially released, introducing new features and capabilities for both artists and developers. With this release, 3ds Max saw many upgrades including Arnold to 5.9.0, USD to 0.14.0, Substance to 3.0.6, performance improvements across tools, modifiers, and render workflows, and much more. Refer to the product release page…
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Upgrading 3ds Max .NET projects from .NET Framework to .NET 8
3ds Max 2025 and earlier versions have relied on the .NET Framework for building plugins. However, with the VFX world transitioning to .NET, 3ds Max 2026 fully embraces this change. As a result, .NET projects require a bit of housekeeping to compile and work with .NET 8. This post is a simple walkthrough of the…
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What’s new in 3ds Max 2026?
A few weeks ago, 3ds Max 2026 saw its official release, introducing new features and capabilities for both artists and developers. With this release, 3ds Max saw many upgrades in Arnold to 5.8, Substance to 3.0.8, performance improvements in different modifiers, and much more. Refer to the release page for a detailed feature change for…
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Porting Plugins from 3ds Max 2024 to 3ds Max 2025
3ds Max 2025 came with some breaking changes that marked an era of new approaches aimed at improving performance at the core. As a result, some tools tailored to pre-2025 3ds Max versions may fail to load into 2025. In this blog, we will give you a walkthrough of how to handle porting a plugin…
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Porting MaxPlus to pymxs – What you need to know
Porting MaxPlus to pymxs – What you need to know Introduction As of 3ds Max 2022, the MaxPlus library is deprecated. This blog intends to assist those using MaxPlus to transition to pymxs for 3ds Max. This article will focus on an example of porting the xref system from MaxPlus to pymxs. As of 3ds…
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Learning 3ds Max SDK – My Journey
Image adapted from http://aneeswork.blogspot.com/2015/10/3d-interior-design-3ds-max-vray.html Learning 3ds Max SDK: My Journey One thing has always fascinated me for a very long time, that is, programming. I used to really wonder how big software did work and how they came to being. The absolute beauty of just writing English grammar with some semantics and later the computer…

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