Category: 3ds Max
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How to create a Gizmo in 3ds Max
According to Wikipedia, a Gizmo is ” … a bounding box used for manipulating objects in 3D modeling computer programs”. Well … not necessary a box … and not always used for manipulating objects – couldn’t a Gizmo be used just as an onscreen informative tool? In the following post I invite you to explore…
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Get image from M3dView::readColorBuffer in Viewport 2
Although the API is marked as obsolete, it is the easiest way to get a screenshot from Viewport in Maya and many plug-ins are still using it. But if you are trying to get a MImage from Viewport 2, you may have some problem with your previous Python code like this. import maya.OpenMaya as openmaya…
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3ds Max 2017 Features and SDK Changes
Another year passed, and another great release of 3ds Max! 3ds Max 2017 is coming with a number of great new features. See here for a complete list: What's New in Autodesk 3ds Max 2017. Also Eddie’s blog has a great overview with videos: Introducing 3ds Max 2017 and you might want to checkout Christopher’s…
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3ds Max and the Forge APIs – Discount for Forge DevCon
3ds Max and the Forge APIs, what does that mean? To start, have you heard about the new Autodesk Forge platform? Forge is a place that gathers many new cloud service APIs into one place for consumption by developers. Forge includes the platform technology, a program for supporting partners (think ADN open on a broader…
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Support for JavaScript in 3ds Max
3ds Max is renowned for its customization abilities.To facilitate this even more, support for many languages was added along the way. At the beginning it was just MAXScript, followed by the powerful C++ SDK, but to open the power of 3ds Max to a wider modern developing audience, support for .NET and Python has been…
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Welcome Denis Grigor, Responsive Web Design, and Autodesk University!
Hello everyone! Just wanted to say a few quick words to restart our blogging activities. First, we are finally re-staffed on the 3ds Max side of ADN DevTech. Denis Grigor joined us in July and is progressing very quickly at becoming a 3ds Max SDK guru. I also revamped the blog site to be of responsive design, so you…
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Boston TechJam 2015 – Showing Oculus Rift with View and Data API
Hey! I will be down at the local Boston TechJam 2015 later today. We were asked to demo Oculus Rift and will show a sample running the Autodesk View and Data API.Stop by and introduce yourself if you are in town. :-) I will be sharing some links and am posting them here: Autodesk public…
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Introducing 3ds Max 2016!
Happy Spring to everyone! This week our ADN DevTech M&E team are together in Montreal as a newly formed group. I would like to apologize for the lack of activity here, but the good news is that we are back to being fully staffed, and should be able to start blogging more frequently again! The…
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backer for Project PERCEPTION NEURON
It’s amazing that a new company can compete with established MoCap hardware providers for 1/70 of the price, yet maintain the same level of quality – A level of quality which is seen in Hollywood Film production. Noitom Technology Ltd. based in Beijing succesfully funded their Perception Neuron project on Kickstarter. This is an assemble-it-yourself inertial…

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