While it is not an official feature of Mudbox, there is an STL (stereolithography) exporter plug-in included in the Mudbox 2013 SDK. While you can compile it from scratch, it is released pre-compiled:
Windows: C:\Program Files\Autodesk\Mudbox 2013\SDK\plugins\STLExport.mp
MacOS: /Applications/Autodesk/Mudbox 2013/SDK/plugins/libSTLExport.dylib
Just copy it to the main plug-in folder:
Windows: C:\Program Files\Autodesk\Mudbox 2013\plugins\STLExport.mp
MacOS: $HOME/Library/Application
Support/Autodesk/Mudbox 2013/Plugins/libSTLExport.dylib
or /Library/Application
Support/Autodesk/Mudbox 2012/Plugins/libSTLExport.dylib
You will now have STL as a support file format from the “File > Export Selection …” menu item.
This is a very basic exporter (really,
just sample code), which does NOT do any work to prepare a mesh properly for
use by a stereolithography machine. For a mesh to properly be printed in 3d, it
must typically meet several conditions:
- The
mesh must be "watertight" (closed, with no gaps). - There must not be more faces than the
3d printer can handle.
Note that this does not work for non-closed meshes (such as the default head), however the bull seemed to work fine when I exported and re-imported into Maya.


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