Lots of talk about Maya recently, but to reflect my post on compiler versions for Maya, here is a list of the various OS and compiler you would need to build plug-ins on Mudbox. Note that Mudbox plug-ins are C++ only compared to Maya. But Mudbox uses CG and Qt a lot, so most of the time you would need to support those too. OpenGL is also an option.
Visual Studio Express compiler is not officially supported, but less the fact you won't have the best code optimization generation, it should work.

OS Compiler
Mudbox 2013
Windows
32bit Win7 SP1 Visual Studio 2008 SP1
64bit Win7x64 SP1 Visual Studio 2008 SP1
Linux
64bit RHEL 6.0, FC14 gcc 4.1.2
Mac
64bit SnowLeopard 10.7.x Xcode3.2.1
- Qt 4.7.1 (included in SDK)
- OpenGL 2.0 or later
- CG 3.0.0015 (included in SDK)
- SDK Help
Mudbox 2012
Windows
32bit XP SP3, Win7 Visual Studio 2008 SP1
64bit XPx64 SP2, Winx64 Visual Studio 2008 SP1
Linux
64bit RHEL5.5, FC14 gcc 4.1.2
Mac
64bit Snow Leopard 10.6.5 XCode 3.2.1
- Qt 4.7.1 (included in SDK)
- OpenGL 2.0 or later
- CG 3.0.0.7 (included in SDK)
- SDK Help

Note that for previous releases, there was no Linux version of Mudbox.
Mudbox 2011
Windows
32bit Xp SP3, Win7 Visual Studio 2008 SP1
64bit Xpx64 SP2, Win7x64 Visual Studio 2008 SP1
Mac
64bit Leopard 10.6.2 XCode 3.2.1
- Qt 4.5.3 (included in SDK)
- OpenGL 2.0 or later
- SDK Help
Mudbox 2010
Windows
32bit Xp SP2 Visual Studio 2008 SP1
64bit Xp x64 SP2 Visual Studio 2008 SP1
Mac
32bit Leopard 10.5.7 XCode 3.0
- Qt 4.5.2 (included in SDK)
- OpenGL 2.0 or later

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