Category: Maya
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New API changes for Maya 2017 updates 2
Some of you may already know about this, but I think I still need to emphasize it again here. In the past, we used to have Service Packs and Extensions after the Maya main release. But starting from Maya 2017, we will not provide Service Packs or Extensions any more, instead, will use Maya Updates…
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Recent new releases (Nov. 2016)
It’s really a big month for Autodesk M&E customers and partners. Why do I say that? Here are the new versions of products that were just released within this month: Autodesk Stingray 1.6 version. Stingray 1.6 is now available for download via your Autodesk Account, Autodesk Knowledge Network, and Steam. For more information about this…
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Render Setup improvement in Maya 2017: Interactive Sequence Rendering
The last main improvement for Render Setup feature is actually a new feature to render a sequence directly from Maya’s UI without executing a batch render (including support for loading the sequence in the Renderview for review), thanks to engineering team’s contribution, here is the detail if you are interested: Introduction Rendering of image sequences…
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Render Setup improvement in Maya 2017: Render Settings Changes
The 2nd main improvement is about changes to render settings window callbacks to support the new workspaces UI feature, as I mentioned before, this information is also provided by our engineering team. Let’s take a look at the improvement. Introduction One of the changes introduced in Maya 2017 is the new workspaces feature. This feature…
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How to create a Super sampling render override – a tutorial for MRenderTarget usage in MRenderOverride
Recently we were asked how to implement super sampling for a viewport render override. It requires you to create new render targets to replace the original ones. The MRT sample is very good at showing how to do it, however it is too complex to begin with. So we’ll create a new one based on…
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Maya 2017 : New MPxSelectionContext APIs
In Maya 2017, there are 4 new API’s are exposed in MPxSelectionContext class namely setAllowPreSelectHilight(), setAllowSoftSelect(), setAllowSymmetry(), setAllowDoubleClickAction(). Please go through the following link for how to use the selection tool. https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/Maya/files/GUID-60FD5F79-AC1D-46DE-B66D-2FBE73E15A30-htm.html In UI method, you can enable/disable and use all the selection methods. However, it is possible to use the same functionalities using MEL…
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Render Setup improvement in Maya 2017: Support for AOV setups per layer and inclusion of AOV setups in exported templates
As you know in Maya 2016 Extension 2 we introduced the replacement for Maya render layers called “Render Setup”, during that period we introduced this feature to several 3rd party renderers in person. For Maya 2017 we have been making improvements to this feature that will allow for improved support for 3rd party renderers, and…
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Two quick API tips for Maya – image sample in devkit and registerCommand in Maya 2016.5
pre, code, tt { font-size: 12px; font-family: Consolas, “Liberation Mono”, Courier, monospace; } code, tt { margin: 0 0px; padding: 0px 0px; white-space: nowrap; background-color: #f8f8f8; border-radius: 3px; } } We have encountered two simple API changes recently, but they each can cause some confusion. Image Sample issues The first one is the image extension…
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Support XGen Interactive Grooming feature in your plugin
Starting from Maya 2017, the Maya team introduced a great improvement to the XGen feature, called “Interactive hair and fur grooming with XGen”. The improvement provides a full range of tools, including sculpting brushes, modifiers, and sculpting layers, dedicated to creating all styles of hair and fur. Interactive grooming descriptions and modifiers are Maya-based nodes,…
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Maya Extension Attributes
Extension attributes are really helpful when plugin developers want to add more attributes to a plugin without modifying the existing plugin code. In Maya, there are many ways to add/remove the extension attributes like MEL way, Python way and C++ API way as well. MEL Way to add/remove extension attributes: To add extension attribute, use…

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