Category: Maya

  • Maya 2018 Update 4 and new DevKit are available now

    Autodesk just released Maya 2018 update 4 and new DevKit. You can find them at Maya Developer Center. On Mac, lib files that required for building devkit plugins and standalone applications are located in Maya.app folder. This is incorrect and will be addressed in a future release. To workaround this, you can either: 1) Create…

  • Workaround for Maya 2018 WPF sample not showing again after closing it

    Having trouble with WPF sample in 2018 .net devkit?  It is reported that dagexplorer command won't reopen a closed window in Maya 2018. This could be fixed with following modification:   Replace   MGlobal.executeCommand($@"catch (showWindow ""{hostTitle}"");");   with   MGlobal.executeCommand($@"catch (workspaceControl -e -visible true ""{hostTitle}"");"); To make the window showing again.

  • Compiler versions for Maya 2018

    This is an update on previous posts, for older versions, they can be found here: Maya 2017, Maya 2016 Extension 2, Maya 2016,Maya 2015, Maya 2014, Maya 2008 to 2013.  Basically, the windows build environment of Maya 2018 was upgraded to Visual Studio 2015. The details are listed as follow with links. Maya 2018 Windows 64bit: Win7x64 SP1 Visual…

  • Workaround for MRenderItem::setMatrix may not working with transform matrix in Maya 2018 Update 2

    I’ve received a report of MRenderItem::setMatrix is not working with transform matrix recently.  After doing some test, it seems to be only occurring with Maya 2018 Update 2 using OpenGL mode. Our engineers found it is an issue in code and will fix it in the future releases. Some tests in VP2 are being done in…

  • Setting up Mac OS X developing environment with VSCode and makefile

    I have recently refreshed my working laptop to a 2016 MBP. My previous Dell is a great laptop except it is way too big and heavy to carry around with me and I need OS X environment for supporting sometimes, so I decided to make my Mac a daily working machine and my previous laptop…

  • How to build PyQt5 for Autodesk Maya 2018 64bit 

    Written by Cyrille Fauvel – Autodesk Developer Network (April 2013) Updated by Chengxi Li – Autodesk Developer Network (August 2018)  Building SIP, and PyQt for Maya 2018 PyQt [https://www.riverbankcomputing.co.uk] is a python binding to the Qt library. Because Maya uses Qt internally, you can use the PyQt modules in Maya python scripts to create custom…

  • Maya 2018 Devkit is on ADN extranet now

    This is a quick update for Maya 2018 Devkit since our partners are asking about this. I am sorry for the late, but the Maya 2018 Devkit is available on our ADN extranet now, if you are ADN member, you can download it there directly. We are also working on to upload it to Autodesk…

  • Maya Devkit 2018 is on the way

    This is a short update regarding the Maya 2018 devkit.  As-is typical for the devkit, it can take a few days to get it posted after our Maya product release. We are awaiting the official release from engineering and they have told us it should be ready in the next few days. Once we receive…

  • New API changes for Maya 2018

    Another big time for the 2018 release of M&E products, the following products are released on July 25: Maya 2018 Arnold SDK 5.0 MotionBuilder 2018 Mudbox 2018 Entertainment Creation Suite Ultimate 2018 Maya Entertainment Creation Suite Standard 2018 3ds Max Entertainment Creation Suite Standard 2018 Maya 2018 with Softimage For our 3rd party developers, it…

  • How to build PyQt5 for Autodesk Maya 2017 64bit

    Written by Cyrille Fauvel – Autodesk Developer Network (April 2013) Updated by Vijaya Prakash – Autodesk Developer Network (November 2016)                      Chengxi Li – Autodesk Developer Network (June 2017)  Building SIP, and PyQt for Maya 2017 PyQt [https://www.riverbankcomputing.co.uk] is a python binding to the Qt library.…