Category: Around The Corner
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backer for Project PERCEPTION NEURON
It’s amazing that a new company can compete with established MoCap hardware providers for 1/70 of the price, yet maintain the same level of quality – A level of quality which is seen in Hollywood Film production. Noitom Technology Ltd. based in Beijing succesfully funded their Perception Neuron project on Kickstarter. This is an assemble-it-yourself inertial…
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An FBX SDK iOS quick tutorial
I recently had a question on the FBX iOS SDK and while I had to use it on a ReCap Photo project, I wanted to share my experience with you. The SDK is the one used to write the FBXReview application on iOS. The FBX development team is working on an Android version right now…
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ADN Devdays @ AU Las Vegas 2014 – Call for Proposals
I am looking for presenters for the Autodesk Developer Network (ADN) M&E Conference. If you or someone you know would like the opportunity to present, please submit a proposal including the duration of your presentation. The ADN M&E Conference is a great way to share your current API’s, tips & tricks or knowledge about solving production…
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Maya compiler versions (update)
This is an update on a previous post for older versions which can be found here. OS Compiler Maya 2015 Windows64bit Win7x64 Visual Studio 2012 Update 4 …
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Building SIP, and PyQt for Maya 2015
This is an updated version for Maya 2015′ PyQt build instructions. This is an updated version of the Maya 2014 build instructions for PyQt and PySide (here). The very good news is that with Maya 2014 & 2015, there is no more need to build PySide as it is coming by default in Maya :) libxml,…
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Gameware 2015 released
Announcing HumanIK 2015! HumanIK 2015 introduces a new Creature Solver, integration with Unreal Engine 4, and more! Learn more: http://autode.sk/humanik You said the problem with HumanIK was that it’s only about humans. And, we listened! Introducing the new Creature Solver in HumanIK 2015 that enables IK computations on non-human creatures with any number of limbs,…
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Merry Christmas, Joyeux Noël, Fröhe Weihnachten, Buon Natale, 圣诞快乐, メリークリスマス
and a Happy new year, Bonne année, Frohes Jahr, buen año, 豐年 I am in the middle of an extended break with my family, so it's time for me to sign off and wish you all a very Merry Christmas (or Happy Holidays for those of you that are non-denominational in your festive activities) and the…
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3D printing tech previews on Autodesk Labs: Projects Miller and Shapeshifter
Again my apologizes for the long silence, but I was involved in finishing a project to be shown @ AU and because our ADN Devdays tour starts this week, I had to work extra hours and week-end to polish the application. Anyway, back to normal, I should write post regularly again :) For this first…
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ADN Devdays @ AU Las Vegas 2013
Back from AU Brazil where I made an introduction to Oauth and RESTful API, and it is already time to think about AU Las Vegas and the ADN Devdays. Once again, we will present the ADN Developer Conference the day before AU where 3ds Max and Maya engineering will introduce the new APIs in the…

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