Author: Cyrille Fauvel
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Technical Evangelist Intern WANTED.
By Jaime Rosales Are you currently pursuing a bachelor’s or master’s in Computer science or a discipline with a strong computing component? Are you looking for a life changing Internship experience during your summer? Look no more, Autodesk Developer Network is looking for an enthusiastic intern evangelist for this summer in the Bay Area. If…
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Get ready for the Autodesk Cloud Accelerator Program
Last week, I was in Melbourne and Sydney for Autodesk University Sydney and couple of meetups around game and animation. That was very cool to see people from the opposite side of the planet. As you can read, that was my first time in Australia :) But Now, I need to rush on preparing for…
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Get ready for the Autodesk Cloud Accelerator Program
By Stephen Preston Have a great idea for a new product that leverages an Autodesk web service? Want up close and personal help from Autodesk to turn your idea into a working prototype? Interested in getting face to face with Autodesk Cloud Engineers to both learn and make sure they know what you want? …
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MNodeMessage::AttributeChangedCallback() not called on kAttributeRenamed
Consider the following Python example import maya.OpenMaya as OM import maya.cmds def test (msg, plug, otherplug, *clientData): if msg & maya.OpenMaya.MNodeMessage.kConnectionMade: print “connection made” if msg & maya.OpenMaya.MNodeMessage.kConnectionBroken: print “connection broken” if msg & maya.OpenMaya.MNodeMessage.kAttributeEval: print “attribute eval” if msg & maya.OpenMaya.MNodeMessage.kAttributeSet: print “attribute set” if msg & maya.OpenMaya.MNodeMessage.kAttributeLocked: print “attribute locked” if msg &…
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Building pywin32 for MotionBuilder 2015
Recently a customer came to ask why pywin32 do not work on Maya or MotionBuilder. The answer is very simple, Maya and MotionBuilder are compiled the lastest compiler to get the best performances and the latest technology possible. Maya itself is partially compiler with the Intel C++ compiler and Visual Studio 2012 SP4, whereas MotionBuilder…
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backer for Project PERCEPTION NEURON
It’s amazing that a new company can compete with established MoCap hardware providers for 1/70 of the price, yet maintain the same level of quality – A level of quality which is seen in Hollywood Film production. Noitom Technology Ltd. based in Beijing succesfully funded their Perception Neuron project on Kickstarter. This is an assemble-it-yourself inertial…
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An FBX SDK iOS quick tutorial
I recently had a question on the FBX iOS SDK and while I had to use it on a ReCap Photo project, I wanted to share my experience with you. The SDK is the one used to write the FBXReview application on iOS. The FBX development team is working on an Android version right now…
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ADN Devdays @ AU Las Vegas 2014 – Call for Proposals
I am looking for presenters for the Autodesk Developer Network (ADN) M&E Conference. If you or someone you know would like the opportunity to present, please submit a proposal including the duration of your presentation. The ADN M&E Conference is a great way to share your current API’s, tips & tricks or knowledge about solving production…
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Maya compiler versions (update)
This is an update on a previous post for older versions which can be found here. OS Compiler Maya 2015 Windows64bit Win7x64 Visual Studio 2012 Update 4 …

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