Author: Cyrille Fauvel

  • Lanh Hong

    Lanh joined Autodesk as an intern in the summer of 2017 and knew she wanted to come back after graduation. Upon finishing her bachelors in Computer Science at the University of California, Davis in 2018, she was given the opportunity to join Autodesk as a Developer Technical Consultant working closely with the Autodesk Maya API.…

  • Cheng Xi Li

    Li can be contacted by email, but please dont expect her to provide support: if you need support for our products or APIs, please visit Autodesks support website, use our discussion groups or post a question via your reseller or the Autodesk Developer Network website, if youre a member. View posts by Li.

  • Building SIP, and PyQt for Maya 2016.5

    This is an updated version for Maya 2016.5′ PyQt build instructions. This is an updated version of the Maya 2016 build instructions for PyQt and PySide (here). The very good news is that with Maya 2014 & onward, there is no more need to build PySide as it is coming by default in Maya :)  libxml,…

  • Maya 2017 devkit – Building Qt plug-ins instructions

    For the Qt plug-ins, these are the recent changes made that are not reflected in the documentation but are important to know. Using the qmake executable and its qt.conf file from the devkit archive is recommended. The use of this qt.conf file uses MAYA_LOCATION and DEVKIT_LOCATION to locate the expected header/library files. Therefore, users must…

  • Registering a plug-in to work with Maya archive

    To add external dependencies to the archive created by Maya with “File” –> “Archive Scene”, a plug-in developer needs to implement the MPxNode::getFilesToArchive() method. The documentation is here. This will add the plug-in node’s external dependencies to the archive. While you are at it, you can add any file paths to Maya’s File Path Editor…

  • Building SIP, and PyQt for Maya 2016

    This is an updated version for Maya 2016′ PyQt build instructions. This is an updated version of the Maya 2015 build instructions for PyQt and PySide (here). The very good news is that with Maya 2014 & 2015 & 2016, there is no more need to build PySide as it is coming by default in Maya…

  • Fedora Core 20 gcc 4.8.2 Installation instructions

    If you are trying to build and install gcc 4.8.2 from source code on Fedora Core 20 box, you will find lot of challenges to fix the dependencies. To fix that issue and to reduce the time here I have listed out the steps to be followed to get the successful build. Install build pre-requisites:…

  • Maya compiler versions (update)

    This is an update on previous posts for older versions which can be found here: Maya 2015, Maya 2014, Maya 2008 to 2013. Maya 2016 Windows 64bit Win7x64 Visual Studio 2012 Update 4 + Win 8 SDK .Net framework 4.5.1 Intel Composer XE 2015 Initial release (15.0.0.108) Linux 64bit RHEL/CentOS 6.5, FC20 gcc 4.8.2 Intel Composer XE 2015…

  • Fix your Motion sickness or kinetosis with VR devices

    Few months back, I started to work on exploring usage of the Kinect with Maya, but lately was asked to worked on many of the Autodesk Cloud Services implementation and a WEBGL implementation for the Autodesk 3D viewer. While working on this project, I had the chance to try few others things, like a VR…

  • Writing an FBX importer / Exporter plug-in

    While I am working on a WEBGL project, I wanted to share some hints I had to work through with you. The FBX documentation isn’t clear on every steps, is a bit out of date even if it fairly easy to identify the pieces to update and spread all over the place. I hope that…