This is my first post in C&M. Over the past few weeks, I’ve been exploring the fundamentals of HTML, JavaScript, and CSS—learning the basic syntax and getting comfortable with how these technologies fit together. After reaching that point, the natural question was: *what should I build next?* With so many tutorials and examples available online, the choice can feel overwhelming. I wanted something simple, hands-on, and engaging. That’s when I decided to explore “gaming in JS.” A quick search on Google returned an amusingly large number of results—About 11,40,00,000 results (0.33 seconds). I skimmed some resources, studied a few in detail, and one particular walkthrough really stood out.
Inspired by it, I built a small canvas-based game where the player controls a moving box and tries to catch a randomly appearing target. It’s intentionally simple—no frills, no complex mechanics—but it was a fun, practical way to reinforce what I had learned about HTML, CSS, and JavaScript working together.

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