Category: GetCOREInterface
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Boston TechJam 2015 – Showing Oculus Rift with View and Data API
Hey! I will be down at the local Boston TechJam 2015 later today. We were asked to demo Oculus Rift and will show a sample running the Autodesk View and Data API.Stop by and introduce yourself if you are in town. :-) I will be sharing some links and am posting them here: Autodesk public…
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Introducing 3ds Max 2016!
Happy Spring to everyone! This week our ADN DevTech M&E team are together in Montreal as a newly formed group. I would like to apologize for the lack of activity here, but the good news is that we are back to being fully staffed, and should be able to start blogging more frequently again! The…
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3ds Max 2015 public debug symbols ready now!
3ds Max 2015 is well into it's product cycle. Due to the heartbleed vulnerability (a security bug in the open-source OpenSSL cryptography library) we have already released the first service pack. You can find the SP1 here for Autodesk 3ds Max 2015 Service Pack 1 and Security Fix and here for Autodesk 3ds Max Design…
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Preparation for your 3ds Max customer’s cloud storage
There has been much talk about cloud technology over the past few years. Cloud storage is something that has become much more common in recent years. Customers now have easy access to cloud storage and sometimes do not even know they are using it directly and what permissions they are giving to their files. A…
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Announcing 3ds Max 2015 — SDK features and changes
Hello! First a big apology for not posting in a while. There were many things happening, and I just became very behind. Here is an attempt to re-earn your attention. :-) Announcing 3ds Max 2015! The official information is located here: http://area.autodesk.com/3dsmax2015 and here: http://www.autodesk.com/3dsmax From a developer perspective, there are several things to be…
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3ds Max Public Debug Symbols and Plugin testing
Hello again! I am very sorry for not finding time to make a post last week, but the news of python for 3ds Max might have made up for it. ;-) Autodesk 3ds Max is a unique product in the company's portfolio. The engineering team for 3ds Max is keen on helping the developer community…
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3ds Max 2014 Extension Release – Introducing Python!
On Monday of this week Autodesk released the 3ds Max 2014 Extension. This includes a python module that allows you to execute python scripts within 3ds Max. There are a new set of APIs that came from the MaxPlus work. You can see here for the complete details: http://area.autodesk.com/products/features/extension3dsmax. Visit here: http://www.autodesk.com/me-sdk-docs where you will…
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UI Update for the INode::SetName API
We had a question recently about how to get the user interface to update when the C++ SDK INode::SetName API is used. The UI will not update, if the INode is not in a creation context. For example, if you have a node selected, and go into the Modifier Panel, you will see an edit…
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Capturing viewport input using the .NET API
A short while ago, we had a question about using the .NET API to capture mouse clicks to gather points from the viewport. There was some confusion around it because there were some similarly named interfaces that made it appear that if implemented, they could help. Additionally, because we clearly state in the documentation that…

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